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Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting “back to the basics” of mathematics
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Vare #: 62358109

Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual

Vare #: 62358109

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Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting “back to the basics” of mathematics
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Hvad der skiller sig ud

3D Environment Focus
Covers critical mathematical concepts essential for creating and manipulating immersive 3D environments, empowering developers to build more engaging virtual experiences.
Practical Applications
Integrates theoretical math with practical scenarios in game programming and computer graphics, enabling readers to directly apply learned concepts to real-world projects.
Comprehensive Learning
Offers a thorough exploration of mathematics, from linear algebra to calculus, ensuring a solid foundation for both novice and experienced programmers in the gaming industry.

Produktdetaljer

Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments on Ubuy Faroe Islands. Find the best books on game programming and computer graphics.
  • A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by exampleKey FeaturesGet acquainted with the essential mathematics needed to describe, simulate, and render 3D creationsConstruct and manipulate 3D animated environments using Python, Pygame, and PyOpenGLDevelop vertex and fragment shaders in OpenGL shader language to speed up renderingBook DescriptionMathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments.Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting “back to the basics” of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you’ll be able to create your own mathematics-based engine and API that will be used throughout to build applications.By the end of this graphics focussed book, you’ll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today’s top graphics and game engines.What you will learnGet up and running with Python, Pycharm, Pygame, and PyOpenGLExperiment with different graphics API drawing commandsReview basic trigonometry and how it's important in 3D environmentsApply vectors and matrices to move, orient, and scale 3D objectsRender 3D objects with textures, colors, shading, and lightingWork with vertex shaders for faster GPU-based renderingWho this book is forThis book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school–level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.Table of ContentsHello Graphics Window: You're on your wayLet's Start DrawingLine Plotting Pixel by PixelGraphics and Game Engine ComponentsLet's Light it Up!Updating and Drawing the Graphics EnvironmentInteractions with the Keyboard and Mouse for Dynamic Graphics ProgramsReviewing Our Knowledge of TrianglesPracticing Vector EssentialsGetting acquainted with Lines, Rays and NormalsManipulating the Light and Texture of TrianglesMastering Affine TransformationsUnderstanding the Importance of MatricesWorking with coordinate SpacesNavigating the view spaceRotating with QuaternionsVertex and fragment shadingCustomizing the Render PipelineRendering Visual Realism Like a Pro
Publisher Packt Publishing
Publication date November 30, 2022
Language English
Print length 444 pages
ISBN-10 1801077339
ISBN-13 978-1801077330
Item Weight 1.67 pounds (760 grams)
Dimensions 7.5 x 1 x 9.25 inches (19.1 x 2.5 x 23.5 cm)

Hvem bør købe?

Suitable For
  • Aspiring Game Developers

    Provides fundamental mathematical concepts necessary for programming and understanding 3D game mechanics effectively.

  • Computer Graphics Enthusiasts

    Ideal for those looking to deepen their knowledge of rendering techniques and 3D modeling principles.

  • Students of Programming

    Beneficial for students in computer science or related fields seeking to apply mathematics in practical applications.

Not Suitable For
  • Casual Gamers

    Not suitable for those who simply enjoy playing games without any interest in programming or graphics development.

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