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Decision Games Land Without End - The Barbarossa Campaign, 1941 New
DKK 545
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Land Without End: The Barbarossa Campaign, 1941 is a low-to-intermediate complexity, strategic-level simulation of the German attempt to conquer the Soviet Union in 1941.
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What Stands Out
Produktdetaljer
- Land Without End: The Barbarossa Campaign, 1941 is a two-player, low-to-intermediate complexity, strategic-level simulation of the German attempt to conquer the Soviet Union in 1941. The German player is on the offensive, attempting to win the game by rapidly seizing key cities. The Soviet player is primarily on the defensive, but the situation also requires he prosecute counterattacks throughout much of the game.Game play encompasses the period that began with the Germans launching their attack on 22 June 1941, and ends on 7 December of the same year. By that time it had become clear the invaders had shot their bolt without achieving their objectives. The game may end sooner than the historic termination time if the German player is able to advance so quickly he causes the overall political, socio-economic and military collapse of the Soviet Union.Each hexagon on the map represents approximately 20 miles (32 km) from side to opposite side. The units of maneuver for both sides are primarily divisions, along with Axis-satellite and Soviet corps (and one army) of various types. The effects of the general air superiority enjoyed by the Germans throughout the campaign are built into the movement and combat rules. Each game turn represents one week.Players familiar with other strategic-level east front designs will note the unique aspects of LWE lie in its rules governing the treatment of supply, the capture of Moscow, and the Stalin line.Contents:• Rules booklet• Player Aid cards• 700 Die cut counters• 1 34” x 22” Map• 1 Die• Storage bags2 inch box
| Game type | Strategy Games |
| Min players | 2 |
| Minimum recommended age | 12 Up |
| Brand | Decision-Games |
| Piece count | 700 |
| Material | Paper |
| Items included | Rules booklet\nPlayer Aid cards\n700 Die cut counters\n1 34\" x 22\" Map\n1 Die\nStorage bags |
| Color | "" |
| Height | 9 in (22.9 cm) |
| Edition year | 1941 |
| Item Weight | 2 lbs (910 grams) |
Who Should Buy?
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History Enthusiasts
Ideal for those passionate about WWII history and who enjoy exploring the strategic intricacies of the Barbarossa campaign.
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Board Game Fans
Perfect for board game collectors and players seeking unique, engaging war strategy games with historical contexts.
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Strategy Gamers
Excellent choice for players who appreciate detailed strategy mechanics and tactical decision-making in a historical setting.
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Casual Players
Not suited for casual gamers preferring quick, simple games without extensive rules or strategic complexity.
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Non-History Buffs
May not appeal to those uninterested in WWII history or military strategy, who might find the theme unengaging.
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Solo Gamers
Less ideal for individuals seeking primarily solo gameplay experiences, as the game is designed for group play.
PRODUKTBESKRIVELSE
Kundespørgsmal & svar
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spørgsmål:
What is the main objective of the German player in the game?
svar: The German player aims to conquer the Soviet Union by rapidly seizing key cities. -
spørgsmål:
What period does the gameplay encompass?
svar: The game covers the time from June 22, 1941, to December 7, 1941. -
spørgsmål:
What are some unique aspects of the game in terms of rules?
svar: Unique aspects include rules governing supply, the capture of Moscow, and the Stalin line.
Decision Games Strategy Games Editorial Review
Customer Reviews & Ratings
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5 stjerne
100%
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4 stjerne
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3 stjerne
0%
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DKK 545
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Egenskaber og fordele
- Two-player game
- German player on the offensive, aiming to seize key cities
- Soviet player primarily on the defensive with required counterattacks
- Strategic gameplay from June 22, 1941, to December 7, 1941
- Unique rules governing supply, Moscow capture, and Stalin line
- Each hexagon represents approximately 20 miles on the map

