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How to Design Programs, second edition: An Introduction to Programming and Computing (Mit Press)
Four renowned professors of computer science
How to Design Programs, second edition: An Introduction to Programming and Computing (Mit Press)
Vare #: 19492161

How to Design Programs, second edition: An Introduction to Programming and Computing (Mit Press)

Vare #: 19492161

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Hvad der skiller sig ud

Comprehensive Content
This edition offers an extensive overview of programming concepts, making it suitable for beginners while still valuable for advanced learners seeking a solid foundation in programming and computing principles.
Hands-On Approach
Emphasizing practical application, the book includes exercises and examples that encourage active learning, helping readers to effectively grasp programming concepts and improve problem-solving skills.
Updated Examples
With revised and modernized examples, this edition addresses contemporary programming practices, ensuring relevancy and easier comprehension of complex topics for today's learners in an evolving tech landscape.

Produktdetaljer

Discover the ultimate guide to programming and computing with 'How to Design Programs'. Written by trusted professors from top universities. Shop at Ubuy Faroe Islands
Publisher The MIT Press
Publication date May 4, 2018
Edition 2nd ed.
Language English
Print length 792 pages
ISBN-10 0199576173
ISBN-13 978-0262534802
Item Weight 3 pounds (1.36 kg)
Reading age 18 years and up
Dimensions 7.99 x 1.38 x 9.02 inches (20.3 x 3.5 x 22.9 cm)
Grade level 12 and up

Hvem bør købe?

Suitable For
  • Programming Beginners

    Ideal for novices who need structured guidance in programming basics and computing principles.

  • Educators

    Useful for instructors designing curriculum centered around programming concepts and computational thinking.

  • Self-learners

    Great for individuals seeking to develop programming skills independently through practical exercises and examples.

Not Suitable For
  • Advanced Programmers

    Not suitable for experienced developers seeking advanced programming techniques or in-depth algorithm discussions.

Produktbeskrivelse

How to Design Programs, second edition: An Introduction to Programming and Computing (Mit Press)

About This Item

Product Description: Looking to dive into the world of programming and computing? Look no further than "How to Design Programs, second edition: An Introduction to Programming and Computing" by The MIT Press. This comprehensive guide is perfect for beginners who want to learn the ins and outs of programming and computing. With its easy-to-follow format, this book will take you step-by-step through the process of designing programs, teaching you the fundamentals of programming and computing along the way. The second edition of this book builds upon the success of its predecessor with updated content and examples.

It covers a wide range of topics, including problem analysis, data representation, control structures, and algorithms. Whether you're interested in web development, game design, or data analysis, this book will provide you with the tools you need to excel in the world of programming. Written by renowned experts at The MIT Press, this book is a trusted resource in the field of computing and programming. It offers clear explanations, practical examples, and exercises to reinforce your understanding of the material.

With its engaging writing style and user-friendly approach, this book makes learning programming and computing an enjoyable experience. Don't miss out on the opportunity to enhance your skills and knowledge in programming and computing. Purchase "How to Design Programs, second edition: An Introduction to Programming and Computing" by The MIT Press today and embark on your journey to becoming a proficient programmer.

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Software Development Editorial Review

"How to Design Programs: An Introduction to Programming and Computing" is a book that aims to teach programming and computing using the Racket language. The book follows a design recipe and covers various programming concepts. Opinions on this book are quite divided. Some readers feel that it is a terrible book, especially for beginners. They find the lessons to be unclear and confusing, making it difficult to progress. These readers suggest exploring other beginner-friendly books that focus on languages like Common Lisp or even learning Python instead. On the other hand, there are readers who praise the book for its comprehensive explanation of programming language mechanics. They appreciate how the book understands the reader's thought process and provides answers to questions that arise. These readers believe that the book is a must-read for understanding the underlying principles of programming languages and learning Scheme. One positive aspect of the book is that it includes interesting and engaging exercises, particularly in creating simple games using Racket. Readers also appreciate the functional API and the opportunity to work with moving sprites. However, one major criticism of this book is the lack of clear instructions and a missing answer key. Some readers find the instructions opaque and believe that understanding the author's intentions requires mind-reading abilities. Additionally, the absence of an answer key makes it challenging to check if exercises were done correctly, as finding answers online is difficult. In summary, "How to Design Programs: An Introduction to Programming and Computing" has mixed reception among readers. While some appreciate its comprehensive approach and engaging exercises, others find it confusing and lacking in clear instructions. The absence of an answer key also poses a challenge for self-study.

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Fordele

  • Provides a comprehensive understanding of programming language mechanics
  • Engaging exercises, especially in game development
  • Offers a functional API for updating state

Ulemper

  • Unclear and confusing instructions

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